DualShockers
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's sincere, hilarious, and honest, and is probably one of the most enjoyable indie games I've ever played. As a debut game, Sassy Chap Games knocked it out of the park with this sandbox dating sim. If you appreciate the talent behind voice acting, weird dating sims, and most of all supporting indie studios, then Date Everything! is the perfect game for you.
The Alters is a unique and atmospheric survival game that riffs on the existing 11 Bit Studios blueprint in a meaningful way. Offering a superb sci-fi story that is equal parts somber, surreal, and silly. The economy, base building, and Alter Management are the highlights, which are somewhat dragged down by the rather mindless exploration that feels like a means to an end. But overall, The Alters is a brave and bold step forward within the survival genre, and one that will make you question your life decisions more than any other.
Dune: Awakening has impressed me at every turn. Stunning cinematics showcase an immersive story inspired by Dune's award-winning lore and set the scene for a thrilling adventure, focused on exploration, survival, base-building, and politics. In a time full of unfinished, bug-ridden game launches, Dune: Awakening is setting the bar higher for what the release of video games should be.
Lost In Random: The Eternal Die is a slightly more accessible entry into the Roguelike genre that's a blast to play and rewards you with meaningful progression after each and every run. The charm of the original Lost In Random's gothic storybook meets Tim Burton movie is alive and well in The Eternal Die, though the narrative never really reaches anything special or poignant. Ultimately, however, this is still a pretty addictive and extremely replayable Roguelike that manages to bring fresh and interesting ideas to the party, and I always had a very good time with it.
Atomfall’s DLC is a notable accomplishment for one big reason: it successfully adds a story expansion that almost seamlessly integrates itself into an incredibly delicate, immersive sim-like storyline. While it may not fix any of the issues with the base game, the added lore and questlines put another profound spin on the Atomfall world. More than anything else, the ambiance and beautifully distinct aesthetic of the new expansion should be a massive reason for fans to give this DLC a whirl.
Camper Van: Make it Home shares a main principle overarching in all video games: losing yourself in something. But the no-stress approach means that although it still requires concentration and effort, it's something you really want to do rather than something you have to do. In that context, the visual design is excellent, and the audio is almost perfection. Have a go, and like me, you might be surprised how quickly the outside world drowns out - and thus, in its own context, how fantastic of a game it is.
Overall, I really enjoyed the 15 hours it took to finish Dragon Is Dead. With more chapters, characters, equipment, and difficulties promised with V1.0 and beyond, I’m looking forward to continuing my adventure.
For me, it's a brilliant weekend RPG—a laid-back game that will keep you playing "just one more day" for hours. If Zelda plus Stardew Valley sounds fun, I recommend Guardians of Azuma. If that combo doesn't excite you, give it a pass.
Overall, if the main objective of a puzzle game is to provide you with ‘eureka’ moments as you work out the puzzle, this game succeeds about 50% of the time. Other times, I’ll complete a level, still not entirely sure how I did, or having to have a break from the next level, as I don’t want to do the manual scout work at the beginning of the level in order to get my bearings. There are moments of a good game here, but it's all underneath a frustrating layer of bugs, mediocre puzzles, and design choices that I would have taken another look at during testing.
The weapon-forging minigame is a slog, NPCs are overly annoying, and losing weapons upon death isn't nearly as impactful as I had hoped. It's clear that MercurySteam has a good concept on its hands, but the execution could have been better in some parts. Perhaps these ideas will be better executed in a sequel.
Sadly, the repetitive nature and balancing issues also can make it feel like a series of the world's longest Soulslike runbacks ever—over, and over, and over.
The visuals, score and overall presentation have been elevated beyond recognition, and yet, the things that made the original great remain intact. The abundance of gameplay mechanics and variety via the different islands and time periods is a standout feature that makes the endless grind paletable, and while every action in the game borders on basic, it never crosses the threshold to be considered boring.
However, for most players, especially those running controllers or with multiple assists on, this is just $59.99 to have a slightly more polished experience than F1 24. Here's hoping the 2026 regulations bring the change that both virtual and real series need.
It's a project where passion is on full display and I can't wait to see what Questline does next.
No matter your preferred playstyle, the myriad gimmicks and game plans provided by Monster Train 2 will keep things fresh as you fight your way through the legions of Heaven.
The highlight of the DLC is how it tries to give more personality to the protagonists, Zale and Valere. While it succeeds in doing so in isolation, it still feels like sugarcoating an unfixable problem. If you miss Sea of Stars, try Throes of the Watchmaker. Otherwise, it might not be worth your time
It may appeal to the hardcore racing game enthusiasts with a full racing sim setup, but for people who play these games on a controller and sit down to have a fun time, this game will feel mind-numbing at times. It has moments that shine through, and the arcade controls feel pretty satisfying, but it doesn't make for a great game.
For now, this project has given us a taste of what Reburn is capable of, and I'm waiting for the company's future endeavors to incorporate lessons learned from La Quimera's failings. Hopefully, by then we won't have to factor a war into the development process.
It's mechanically highlighted by some creative no-combat boss battles and cute puzzles, though the moment-to-moment gameplay isn't always the most exciting thing in the world. Still, there is a lot to like here, and Kulebra will have no trouble winning most players over who are onboard to discover a thoughtful indie gem with plenty of endearing dialogue.
The Precinct is a lukewarm dish served after waiting for 2 hours. I don't hate it, and I'll still eat it because I'm hungry, but every bite reminds me of how good it could have been if they'd just done it right. As it is now, you're better off chasing your cop fix elsewhere.