After being called a failure on social media, the developers behind Hypercharge: Unboxed, an action-figure-based shooter, are hitting back against those who believe success is directly tied to the number of copies a game has sold, as well as live-service support.
Initially, Digital Cybercherries, the developers of the indie title, acknowledged the game's dwindling player count before adding "not every game is meant to be online-only."
A day later, the game's social media account released an official statement, sharing that "making games has never been about getting rich."
Rather, "rich" to them is making the game they've always wanted and dreamed of. As a result, Hypercharge will "never be free-to-play" and it won't have a battle pass or in-game purchases. Might that lead to lost players and money? Sure, but the team won't "lose sleep by going against what we believe in."
I'm getting in on the ground floor with Unbeatable.
The developers' comments come as the game has finally made its way to the PlayStation Store, albeit at a $29.99 pricepoint. Initially, the game was released in 2020 on PC before slowly making its way beyond the hardware.
For what it's worth,...